Beccalia: Origins
Beccalia: Origins (hereinafter the “Game”) was originally planned as the story of Becca and Rosalia growing up, but it was only released as a demo.
1. Player Documentation
Section titled “1. Player Documentation”This section is for players who are exploring or playing the Game.
Controls
Section titled “Controls”-
Keyboard / Gamepad:
- Arrow keys / D-Pad: Move character
- Z / Enter / A: Confirm / Interact
- X / Esc / B: Cancel / Menu
- C / Space / Y: Open menu (if applicable)
- Shift / L / R: Dash (if enabled)
-
Touch UI (Mobile / Tablet):
- Tap to move or interact
- On-screen buttons for menu and actions
Troubleshooting
Section titled “Troubleshooting”- Ensure your device meets RPG Maker MZ requirements.
- If the game crashes, try restarting the app or clearing temporary files.
- Ask us on discord if persistent issues occur.
2. Developer Documentation
Section titled “2. Developer Documentation”This section is for those interested in running, modifying, or extending the Game.
Engine & Dependencies
Section titled “Engine & Dependencies”- Engine: RPG Maker MZ
- Plugins Used: none
- Assets: All original
Setup Instructions
Section titled “Setup Instructions”- Open RPG Maker MZ.
- Load the project folder
beccalia-origins. - Use the “Playtest” button to run the Game locally.
- To export, use the “Deployment” feature for target platforms.
Directory Structure
Section titled “Directory Structure”data/— database files (maps, events, actors, items, skills, etc.)img/— graphics (characters, tilesets, animations, pictures, etc.)audio/— music and sound effectsjs/— plugins and core scriptswww/— exported HTML5 build (if deployed for web)
3. Legal Documentation
Section titled “3. Legal Documentation”This section expands on legal or licensing information specific to the Game.
Licensing
Section titled “Licensing”This Game is created using RPG Maker MZ. The game code and original content are the property of SpellWare. RPG Maker MZ runtime assets are licensed under the terms provided by KADOKAWA Corporation. All original graphics, music, and story content belong to SpellWare and are protected by copyright.
Third-Party Notices
Section titled “Third-Party Notices”- Any third-party assets, music, or plugins included are credited in game.
4. Contributing Documentation
Section titled “4. Contributing Documentation”This section is for contributors or collaborators on the Game.
How to Contribute
Section titled “How to Contribute”-
Fork or copy the project folder.
-
Submit patches or mods via Git.
-
Include a changelog and clear notes on modifications.
Coding Standards
Section titled “Coding Standards”- Plugins in
js/plugins/should follow standard JS conventions. - Comment custom scripts clearly for readability.
Art & Audio Guidelines
Section titled “Art & Audio Guidelines”- Maintain original resolutions where possible (48x48 tiles, etc.).
- Use consistent naming for files in
img/andaudio/.
Contact
Section titled “Contact”- For collaboration or questions, ask us on discord.